A presence within the court.
Arena screen logo areas, left and right banners, and the central court mark.
Explore court branding, usable product integration and Cup partnerships within an existing GamesAdv experience.
Start with the game environment and the player’s moment of attention. Agree the creative work, placement period and measurement before launch.
Arena screen logo areas, left and right banners, and the central court mark.
Scoped brand adaptation of drink and energy-gel items already represented in the game interface.
Agreed Cup naming, presentation or a separately defined sponsored activity.
Select a numbered position to review the opportunity. Cup sponsorship is a separate partnership option.

Place the brand in the electronic screen’s agreed logo area, keeping score information and gameplay clear.
Adapt brand artwork for the left banner, with the courts and display moments defined for the placement.
Use the separate right banner for the agreed brand identity or campaign artwork.
Place an agreed brand mark in the central kitchen area while keeping players, ball and court lines readable.
Associate the brand with agreed Cup naming and presentation. Public competition operations are scoped separately.
Placement artwork preserves the readability of the ball, players, score, controls and court markings.
A useful moment. A natural place for a brand.
The current interface includes drink and energy-gel controls beside the movement control. These provide starting points for a scoped product integration.
The screenshot shows existing generic controls. Partner artwork, item behaviour and measurement are confirmed for the integration.
Selected game, courts, screen area, banners, court mark or usable items.
Asset adaptation, placement dates, approval rounds and any exclusivity.
Readable gameplay, product behaviour and agreed naming or presentation.
Define the activity events and exposure record supported by implemented tracking.
The partnership agreement confirms inventory, creative production, period, rights and reporting. Additional interaction tracking and competition operations are scoped before launch.
The routes include environment branding, usable product integration and Cup partnerships. Each has its own creative and implementation scope.
It shows actual Super Rally gameplay with the existing GamesAdv, 360Marketing and PickleChill brand assets. The numbered annotations explain potential partner locations.
Packaging, icons, names and feedback can be adapted within an agreed integration. Availability and game behaviour are reviewed alongside gameplay balance and the project scope.
Audience delivery and reporting commitments are confirmed for the selected environment and period. Reports cover the tracking actually implemented; a screenshot does not establish an audience total or campaign result.
Share the product, audience, placement period and partnership objective. We’ll review the game environment and integration scope.