GamesAdv · Advertising & Partnerships

Your brand,
inside the game.

Explore court branding, usable product integration and Cup partnerships within an existing GamesAdv experience.

Start with the game environment and the player’s moment of attention. Agree the creative work, placement period and measurement before launch.

Super Rally · Promotional game-world artwork
Three partnership routes

Be seen.
Become part of play.

Environment branding

A presence within the court.

Arena screen logo areas, left and right banners, and the central court mark.

Interactive product placement

A product players can use.

Scoped brand adaptation of drink and energy-gel items already represented in the game interface.

Cup & activity partnership

An association with competition.

Agreed Cup naming, presentation or a separately defined sponsored activity.

Actual Super Rally gameplay

Four court surfaces.
One competition partnership.

Select a numbered position to review the opportunity. Cup sponsorship is a separate partnership option.

Actual Kuala Lumpur Super Rally court with four annotated advertising surfaces
Actual gameplay with placement annotations. Existing GamesAdv, 360Marketing and PickleChill artwork shows the court context.
View full gameplay screenshot ↗
Court placement 01

Arena screen branding

Place the brand in the electronic screen’s agreed logo area, keeping score information and gameplay clear.

Made to fit the game.

Placement artwork preserves the readability of the ball, players, score, controls and court markings.

Interactive product placement

Your product,
part of the game.

Actual Super Rally interface · Existing generic drink and energy-gel controls

A useful moment. A natural place for a brand.

The current interface includes drink and energy-gel controls beside the movement control. These provide starting points for a scoped product integration.

Drink
Recognisable product identity and packaging at the point of use.
Energy gel
A second usable-item opportunity within the interface.

What the scope can adapt

  • Brand identity, product icon and packaging artwork
  • Agreed item naming and in-game feedback
  • Availability, game effects and implemented interaction tracking

The screenshot shows existing generic controls. Partner artwork, item behaviour and measurement are confirmed for the integration.

Plan the partnership

Define the presence.
Agree the record.

Game & surfaces

Selected game, courts, screen area, banners, court mark or usable items.

Creative & term

Asset adaptation, placement dates, approval rounds and any exclusivity.

Brand experience

Readable gameplay, product behaviour and agreed naming or presentation.

Reporting

Define the activity events and exposure record supported by implemented tracking.

The partnership agreement confirms inventory, creative production, period, rights and reporting. Additional interaction tracking and competition operations are scoped before launch.

Useful details

Before we begin.

Is this limited to a banner inside the game?

The routes include environment branding, usable product integration and Cup partnerships. Each has its own creative and implementation scope.

Does the sample court show a live sponsor campaign?

It shows actual Super Rally gameplay with the existing GamesAdv, 360Marketing and PickleChill brand assets. The numbered annotations explain potential partner locations.

Can drinks or energy gels use our packaging?

Packaging, icons, names and feedback can be adapted within an agreed integration. Availability and game behaviour are reviewed alongside gameplay balance and the project scope.

Can you promise an impression count or sponsor results?

Audience delivery and reporting commitments are confirmed for the selected environment and period. Reports cover the tracking actually implemented; a screenshot does not establish an audience total or campaign result.

Let’s make it playable

Where could your brand
become part of play?

Share the product, audience, placement period and partnership objective. We’ll review the game environment and integration scope.

Project reference